May 24, 2010

Playing With Myself

(not my Shepard)

Last week, I finished my first playthrough of Mass Effect. I had the option of starting a new character and class. I decided to make a different version of my my original Commander Shepard with slightly different features, hair color, class, and personality.

And yet...I found it difficult to let go of my heroic, plain Jane, good-hearted Shepard I had just finished playing with. That got me thinking about main characters in RPGs.

I noticed after playing Knights of the Old Republic, that I had a similar feeling. Leaving behind my character from the MMORPG Final Fantasy XI was hard to do, and often times, I miss playing her. But why? Why do we have such attachments to certain video game characters?

My own theory is that in RPGs where we fully customize characters and make decisions that affect the game, those characters reflect ourselves. We, the gamers, make the choices. From my own experience, I find that I choose to play female avatars with similar physical traits to my own, and usually play the "good version" first. So after investing hours upon hours playing my personification and making my desicions, I've become quite attached to my virtual self and find it difficult to play the game again as someone who is not "me." I like this person. I relate to this character. Why? Because they are a reflection of myself. And who do we know better than our own selves?

Then I consider RPGs where the main characters are not customizable. These are characters designed by someone else. Yes, we sometimes make decisions on how to interact, like in the Persona games; yet these non-custom characters don't feel like they are a part of our consciousness. Tidus is not me. Vyse is not me. Sora is not me. Nathan Drake is not me. Starkiller is not me. Even the nameless Suikoden heroes are not me (Then again, they have almost no personality anyway). When I finish a game with characters like those, I feel satisfied, like I put down a good book, but I never find it hard to say goodbye because it is someone else's adventure.

In conclusion, I believe that we take more personal pleasure in RPGs where the main characters is a personified embodiment of ourselves. Why? Because in doing so, we gain a genuine sense of accomplishement, as though we are personally performing these home/world/galaxy-saving feats. The heroes are ourselves, and in turn, we are the heroes.

May 11, 2010

The New Weapon of War: Free Stuff...But Not

The winds are changing my friends.

I always found it quite ingenious that Electronic Arts managed to find a way to make consumers want to purchase video games new instead of used. "Why is this important?" you ask. It's important because game developers and publishers don't get a dime on used game sales. Only the retailers do. This kind of sucks for those who work really hard to make games to earn a living.

EA first came up with the "Cerberus Network" idea for Bioware's Mass Effect 2, which added a one-time-use code in every box, granting them free DLC. Without the code, the DLC would cost $15. Making people think that they're saving money is always a good thing. Then they did it again with Dragon Age Origins. Yesterday, EA Sports announced plans to use the same unique code concept with all sports titles, starting with Tiger Woods PGA Tour 11; but this time, players will need the code just to play online.

Ruh roh...

I'd say this is a sign of the times. EA has stumbled onto something pretty ingenious. It's not raising prices, but it's giving consumers real incentive to buy new. Do I think it's a douchebag kind of move anyway? Yup. For years, online access was included in the cost of the game. Aren't we already paying for internet service, and hell, sometimes even online gaming service (Xbox Live)? But it could be far worse. They could just charge you to play online anyway...

...which is a concept Activision has been tossing around with the Call of Duty franchise.

Will other game publishers catch on to this? Most likely. Prices on new games drop drastically after the first few months, so maybe you can just wait it out. Oh ho ho! Not so fast! Did you notice that taking advantage of the DA:O free DLC had a time limit on it? It ended April 31, so if you wanted to take advantage of free DLC, you had to buy the game new while it was still full price.

Genius. Is there a Nobel prize for this kind of thing?